package com.android.hedgehog;

import com.android.hedgehog.framework.Pixmap;
import com.android.hedgehog.framework.Sound;


/** This class is specifically for storing all the assets.
 * (all pixMaps and sounds that are loaded from the assets.
 * 
 * To use these assets, you can do something like:
 * "game.getGraphics().drawPixmap(Assets.background,0,0)"
 * or like:
 * Assests.click.play(1);
 * 
 * Note: these static members can be overwritten as they are not Final.
 * 
 * 
 */
public class Assets {
	//CyberAssets
	public static Pixmap mainmenu;
	public static Pixmap blackbackground;
	public static Pixmap whitebackground;
	public static Pixmap lightyellowbackground;
	public static Pixmap blackbutton;
	public static Pixmap soundbuttons;
	public static Pixmap whitearrowbuttons;
	public static Pixmap blackarrowbuttons;
	public static Pixmap emptybanner;
	public static Pixmap triplesumbanner;
	public static Pixmap samplegamebox;
	public static Pixmap crazyboxesbanner;
	public static Pixmap black28fontdigits;
	public static Pixmap white28fontdigits;
	public static Pixmap recordbanners;
	public static Pixmap blackbuttons;
	public static Pixmap whitebuttons;
	public static Pixmap numberinput;
	public static Pixmap datamatrixbanner;
	public static Pixmap racerbackgroud;
	public static Pixmap car;
	public static Pixmap board;
	public static Pixmap blocks;
	public static Pixmap dummy;
	public static Pixmap dummy2;
	public static Pixmap gameStand;
	public static Pixmap buttons64;
	public static Pixmap buttons40;
	public static Pixmap puck;
	public static Pixmap puck2;
	public static Pixmap human;
	public static Pixmap cards;
	public static Pixmap wires;
	public static Pixmap wires2;
	public static Pixmap timebomb;
	public static Pixmap bot0;
	public static Pixmap botprofiles;
	public static Pixmap battlescreenbackground;
	public static Pixmap bot;
	public static Pixmap bottest;
	
    public static Sound click;
    public static Sound eat;
    public static Sound bitten;
}
